Genesis Plus GX, Sega systems (SMS/GG/GEN/SCD/SG-1000), Redbook audio hangs.ĭouble-checking whether the headphone and the audio source device, such as a phone or a stereo system, are correctly paired. Restarting both the headphone and the source device and continuing playback to determine if the stutter stops. Needs to run through Adrenaline, Some stutters, Average compatibilty. Loving this on my steam directly, I was just starting setting up RA on my PC and using a rom manager to add it to big picture mode. This is so much nicer! One problem I'm running into with MGBA and Mario and Luigi Super Star Saga is a lot of choppy audio. The game plays fine, no video lag or anything. Only change I made to the system was auto saving turned on, but it seems turning that off still doesn't resolve the issue.I finally got around to play Mother 1+2 (J) with Tomato's english patch. The game works flawlessly in mGBA 0.4.0, however, there is tiny stutter every second when I move. It is happening on other games as well, such as Super Mario Advance. ![]() pEMU is a suite of multiple emulators running on the PS4 and the Nintendo Switch. It also appears on VBA 1.8, VBA-M 1.8, latest VBA-M 2.0 beta and higan097. You can change the sound, play in full screen and alter the game input devices such as SNES. PNES (portable NES) is a NES emulator based on Nestopia. The stuttering happens the moment the RAM consumption drops. pSNES (portable SNES) is a Super NES emulator based on Snes9x. I have not yet got around to trying No$ or iDeaS. I was wondering if this is some kind of issue with my particular machine or some general GBA emulation or OpenGL issue? In Nestopia, playing the NES version of Mother, this issue is not present, but Tomato's translation isn't present for the NES version either. Here is two reddit threads I managed to search online which I assume describe the same issue: Unfortunately, I do not currently have access to a second computer to test with. It would appear from the explanation provided on that first link, that perhaps this issue is something that is intrinsic to GBA emulation and there is nothing that can be done for now? If that is the case, I can certainly live with it. What I already have tried: look for updated driver for the manufacturer website (I had the newest), mess with the emulators' audio/video settings, disconnected second display (I have had programs in the past that did not like multiple displays for some reason), no dice. So I've run into this issue upon reaching chapter 12 and have no idea how to fix it. If anyone has more suggestions, I am all ears. None of the settings has any effect on the audio stutter, and my specs are alright for this game. I didn't find anything useful when searching for Nestopia Linux audio on google.I have all the settings on low and at 720p just to be sure it's not an issue with specs. I can't think of anything else that might be relevant. When I log into KDE, it plays some login sound, so I know I have working sound. I did not compile my kernel, and I have the alsa stuff installed. I have a nearly stock installation of Kubuntu from the LiveDVD. Same problem, different wording "/dev/dsp: Device or resource busy". So I switch off ALSA (even though I'm pretty sure I'm using it), and try the OSS emulation. ![]() On the command line, it says "ALSA: could not open sound card (device or resource busy)". I copied the nstcontrols into ~/.nestopia and started nst. I installed the gtk2, alsa, and SDL development packages and it compiles fine. I grabbed the 1.37 source and the overlay from R.Belmont's site. ![]() Not really germane to my problem, but maybe I have a Kubuntu issue and not a Nestopia issue is the only reason I mention this. I had been running gentoo, but I am trying this out.
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