![]() Fortunately, by then, many of the team had already been recruited by various game studios, and since I finally had some decent, relevant work in my portfolio, I used some of my new found connections to eventually land myself a job at Dice as an environment artist on Mirror’s Edge. It was also during this time that I found myself working more hours on my mod stuff than I was with my real Job – but enjoying it a hell of a lot more too! I think that was when I realised that I wanted to do game art for a living, and as soon as my work was finished on the mod, I began looking for a job in the industry. Working with such a talented group really pushed me to improve the quality of my work and I learned a hell of a lot during my time on ND. I made a couple of DM maps and was eventually recruited into a mod (also recently turned indie) called Nuclear Dawn along with what was some of the most talented people on the Source Modding scene back then. I’ve been a 3d artist for over ten years now, but only began dabbling in game art back in 2004 when Valve released their SDK for Half-Life 2. Game On: What do you do, and how did you get into the game developing scene? Also, how did you meet Dan Pinchbeck? Robert Briscoe: I’m an environment artist recently turned Indie developer. We’ve interviewed game artist and level-designer Robert Briscoe to see what all this fuss is about. It’s since been remade, and debuted on Steam last month (selling 16,000 copies in just six hours). The game was first released in 2008 as a source engine mod for Half Life 2. As you put the pieces together, your understanding of the story seems to become as insubstantial as the visions disappearing before you. 16.Dear Esther will give you the chills, and also attract you with its beautiful, muted landscapes and island of mystery. Little Orpheus hits PlayStation 4, PlayStation 5, Xbox Series X/S, Xbox One, Steam, Epic Games Store, and Nintendo Switch on March 1, 2022.ĭear Esther: Landmark Edition is available for free until 7:00 a.m. The game shows just how far the studio has come in terms of its visual style, but will remain true to the love of storytelling that turned Dear Esther into an award-winning title. The 10th anniversary of Dear Esther comes just two weeks before the release of their newest game, Little Orpheus, a side-scrolling narrative adventure to the center of the Earth, inspired by old movies like Sinbad and The Land that Time Forgot. The game was revolutionary back when it was released in 2012, and changed the landscape of how the games industry thought about storytelling, becoming a modern classic. Through an exploration and story-driven experience, players then must uncover the details of a woman named Esther’s mysterious death. ![]() ![]() In honor of the special occasion, Dear Esther is free on Steam from February 14–15, 2022.ĭear Esther places players on a remote island somewhere in the Outer Hebrides, a chain of islands off the west coast of mainland Scotland. Its influence on narrative games is still seen to this day, and now, on Dear Esther‘s 10th anniversary, developer The Chinese Room is ready to celebrate! Without this title, we likely wouldn’t have titles like Firewatch or What Remains of Edith Finch - or at least, not in the same capacity. Although games that put story first had been around for a good while, Dear Esther was one of the first games to bring the walking simulator genre to the forefront of the games industry. For a long time, it seemed like it was impossible to divorce games from combat, but as the medium continued to mature, developers began experimenting with the form in ways we hadn’t seen before. Video games have changed a lot since their inception in the 1970s.
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